Scott Kim Quotes

My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'

My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.' (Scott Kim)

Scott Kim Quotes Pictures

Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Scott Kim Quotes: My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'